IDungeonState.CurrentFlowState property
Current dungeon flow state (DungeonFlowInfo.state) for the live run — None when not in an instanced run or not yet observed. Sourced from BOTH dungeon delivery paths: the method-23 full sync (entry/rejoin) and the method-24 dirty delta (mid-run transitions). Cleared when a new run begins and on logout reset; like the settlement, it survives the run-id drop-to-0 on leaving to town (consumers gate on CurrentRunId for “in a run”).
public DungeonFlowState CurrentFlowState { get; }See Also
Section titled “See Also”- enum DungeonFlowState
- interface IDungeonState
- namespace Stellar.Abstractions.Services