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Version 2.11.0
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DungeonFlowState enumeration

Dungeon flow state machine (zproto.EDungeonState), carried on DungeonFlowInfo.state (field 1 of DungeonSyncData.flow_info). Values mirror the game’s enum_e_dungeon_state.proto exactly; unknown future wire values are surfaced as-is (cast), so consumers must tolerate values outside the named set.

public enum DungeonFlowState
name value description
None 0 No flow observed yet / not in an instanced run (wire DungeonStateNull).
Active 1 Instance activated — players entering, pre-ready (wire DungeonStateActive).
Ready 2 Ready countdown running (wire DungeonStateReady).
Playing 3 Run in progress (wire DungeonStatePlaying).
End 4 Run ended, pre-settlement (wire DungeonStateEnd).
Settlement 5 Settlement / result-screen phase (wire DungeonStateSettlement).
Vote 6 Post-run vote phase (wire DungeonStateVote).