DungeonFlowState enumeration
Dungeon flow state machine (zproto.EDungeonState), carried on DungeonFlowInfo.state (field 1 of DungeonSyncData.flow_info). Values mirror the game’s enum_e_dungeon_state.proto exactly; unknown future wire values are surfaced as-is (cast), so consumers must tolerate values outside the named set.
public enum DungeonFlowStateValues
Section titled “Values”| name | value | description |
|---|---|---|
| None | 0 |
No flow observed yet / not in an instanced run (wire DungeonStateNull). |
| Active | 1 |
Instance activated — players entering, pre-ready (wire DungeonStateActive). |
| Ready | 2 |
Ready countdown running (wire DungeonStateReady). |
| Playing | 3 |
Run in progress (wire DungeonStatePlaying). |
| End | 4 |
Run ended, pre-settlement (wire DungeonStateEnd). |
| Settlement | 5 |
Settlement / result-screen phase (wire DungeonStateSettlement). |
| Vote | 6 |
Post-run vote phase (wire DungeonStateVote). |
See Also
Section titled “See Also”- namespace Stellar.Abstractions.Domain