BuffInfo.Visible property
BuffTable.Visible: 0 = hidden internal marker (never shown in the game UI), 1/2 = shown. Consumers that mirror the game’s buff/debuff display (e.g. the meter’s party-focus debuff icons) must drop Visible == 0 rows. Defaults to 1 (visible) so callers that predate the column compile unchanged.
public int Visible { get; set; }See Also
Section titled “See Also”- struct BuffInfo
- namespace Stellar.Abstractions.Domain.GameData