ZResLoader address for the buff icon (BuffTable.Icon).
Category
Coarse category mapped from BuffType.
IsDebuff
True when the row is a debuff (BuffType == 0).
SkillId
The skill that applies this buff (BuffTable.SkillId); 0 when unknown. Used to attribute an Imagine-lockout debuff back to its source Imagine via IGameDataResonance.
Visible
BuffTable.Visible: 0 = hidden internal marker (never shown in the game UI), 1/2 = shown. Consumers that mirror the game’s buff/debuff display (e.g. the meter’s party-focus debuff icons) must drop Visible == 0 rows. Defaults to 1 (visible) so callers that predate the column compile unchanged.
The skill that applies this buff (BuffTable.SkillId); 0 when unknown. Used to attribute an Imagine-lockout debuff back to its source Imagine via IGameDataResonance.
BuffTable.Visible: 0 = hidden internal marker (never shown in the game UI), 1/2 = shown. Consumers that mirror the game’s buff/debuff display (e.g. the meter’s party-focus debuff icons) must drop Visible == 0 rows. Defaults to 1 (visible) so callers that predate the column compile unchanged.