SocialIdentity.MasterScore property
Master-mode season score from master_mode_dungeon_data.season_score; 0 when absent or player-hidden (the wire’s is_show flag is inverted — truthy renders “Hidden” on the game’s own card, and we follow the native privacy behaviour).
public int MasterScore { get; set; }See Also
Section titled “See Also”- struct SocialIdentity
- namespace Stellar.Abstractions.Services