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Version 2.11.0
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IWardrobePreview.Show method

Show a preview of self wearing outfit (region→fashionId; 0 = empty slot). A non-player id hides the preview instead.

public void Show(EntityId self, IReadOnlyDictionary<int, int> outfit,
IReadOnlyDictionary<int, IReadOnlyDictionary<int, float[]>>? dyes = null)
parameter description
self The local player entity (its outfit is overridden by outfit).
outfit Region→fashionId map to dress the model with.
dyes Optional per-region, per-area dye colours: region → (EFashionColorAreaType area code 1..16 → RGB triple, each channel 0..1). When present the piece is tinted per area — each colour lands on its real area so multi-area pieces render correctly; omitted regions/areas render in the fashion’s default colour.