IWardrobe.GetWornOutfit method
The local player’s currently worn outfit as a region→fashionId map, or null if it cannot be read yet (bridge unresolved / not in world). Regions the player has nothing worn in carry 0. This is the value to store as a saved slot.
public IReadOnlyDictionary<int, int>? GetWornOutfit()Return Value
Section titled “Return Value”The worn region→fashionId map, or null when unavailable.
See Also
Section titled “See Also”- interface IWardrobe
- namespace Stellar.Abstractions.Services