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Version 2.11.0
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IThemeBaseColors interface

Original Phase 8 colour vocabulary — preserved verbatim. Extracted into its own facet by Phase 9b so IThemeColors can remain at the STELLAR0005 8-member cap while gaining HUD + menu colour sub-facets.

public interface IThemeBaseColors
name description
Accent { get; } Primary accent colour used for highlights, borders, and interactive elements.
Gold { get; } Gold / currency accent colour for reward and currency UI elements.
HpFill { get; } HP bar fill colour.
MpFill { get; } MP / mana bar fill colour (currently unused in BPSR; reserved for future phases).
Stamina { get; } Stamina (origin energy) bar fill colour.
TextMuted { get; } Secondary / muted text colour for de-emphasised labels.
TextPrimary { get; } Primary body text colour.
Warning { get; } Warning / alert colour for error and attention states.