Skip to content
Version 2.11.0
↓ Get the launcher

IPartyEvents.ReadyCheckResponded event

Fires when a member responds to a dungeon ready-check (WorldNtf.NotifyCaptainReady, method 71) — carries who responded and whether they readied or declined. Every client in the party receives this, including the leader. Use it to drive a live ready-check panel.

public event Action<ReadyCheckResponse> ReadyCheckResponded;