IPartyEvents.ReadyCheckResponded event
Fires when a member responds to a dungeon ready-check (WorldNtf.NotifyCaptainReady, method 71) — carries who responded and whether they readied or declined. Every client in the party receives this, including the leader. Use it to drive a live ready-check panel.
public event Action<ReadyCheckResponse> ReadyCheckResponded;See Also
Section titled “See Also”- struct ReadyCheckResponse
- interface IPartyEvents
- namespace Stellar.Abstractions.Services