IPartyControl.MoveMember method
Moves charId to raid group (1–4) at slot (0–4) via the game’s own AsyncUpdateTeamGroup dispatcher — never a hand-built packet. Must be called on the main thread from a user-initiated command. Leader-only and 20-player-raid-only; the game validates and may silently reject. No-op when the team bridge is unresolved. The result is observed via the party roster’s group/slot once the server broadcasts it.
public void MoveMember(long charId, int group, int slot)| parameter | description |
|---|---|
| charId | Character id of the member to move. |
| group | Destination raid group, 1-based (1–4). |
| slot | Destination slot within the group, 0-based (0–4). |
See Also
Section titled “See Also”- interface IPartyControl
- namespace Stellar.Abstractions.Services