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Version 2.11.0
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IPartyControl.MoveMember method

Moves charId to raid group (1–4) at slot (0–4) via the game’s own AsyncUpdateTeamGroup dispatcher — never a hand-built packet. Must be called on the main thread from a user-initiated command. Leader-only and 20-player-raid-only; the game validates and may silently reject. No-op when the team bridge is unresolved. The result is observed via the party roster’s group/slot once the server broadcasts it.

public void MoveMember(long charId, int group, int slot)
parameter description
charId Character id of the member to move.
group Destination raid group, 1-based (1–4).
slot Destination slot within the group, 0-based (0–4).