ILoadoutSave.HasUnsavedChanges property
True when the worn setup differs from the worn loadout’s saved data — the game’s own “unsaved changes” check (the one behind its switch warning). Cached: re-evaluated when the game merges new character data, when the loadout list is re-read, and after a save — never on a timer. False until the first evaluation. Read on the game tick.
public bool HasUnsavedChanges { get; }See Also
Section titled “See Also”- interface ILoadoutSave
- namespace Stellar.Abstractions.Services