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Version 2.11.0
↓ Get the launcher

IInventory.GetSelfGear method

The LOCAL player’s currently equipped gear instances with their per-piece rolled attributes, ordered by slot. Empty (never null) until the first full container sync lands. Staleness contract: the list is refreshed on full container syncs (login / map change); mid-session refines or re-rolls may be stale until the next full sync (method-22 incremental deltas are not decoded for gear). Thread-safe lock-free read, like the other getters.

public IReadOnlyList<GearInstance> GetSelfGear()