IGameDataCombat interface
Static-data lookups for combat-related rows.
public interface IGameDataCombatMembers
Section titled “Members”| name | description |
|---|---|
| AllBuffs() | Every loaded buff/debuff row (the whole BuffTable), for building a full pick-list of available effects. Empty until the eager data load completes. |
| GetAttribute(…) | Returns the attribute row for id, or null if unknown. Sparse live-table rows are backfilled from the built-in EAttrType catalog: the localized live values win where present; EnumName is always catalog-supplied. |
| GetAttributeProfile(…) | Returns the attribute-profile (UI panel classification) row for id, or null if unknown. |
| GetBuff(…) | Returns the buff/debuff row for id, or null if unknown. |
| GetDamageAttr(…) | Returns the damage-attribute row for id, or null if unknown. |
| GetProfession(…) | Returns the profession row for id, or null if unknown. |
| GetSkill(…) | Returns the skill row for id, or null if unknown. |
| GetTalent(…) | Returns the talent row for id, or null if unknown. |
See Also
Section titled “See Also”- namespace Stellar.Abstractions.Services