IGameAssets.LoadSkillIcon method
Atlas/texture handle for a skill’s icon, async-loaded via ZResLoader using the skill row’s icon path. Returns null while loading, on failure, or when the skill/icon is unknown; uv is the icon’s sub-rect ((0,0,1,1) until resolved).
public object? LoadSkillIcon(int skillId, out UvRect uv)| parameter | description |
|---|---|
| skillId | The skill id (from the entity’s skill loadout). |
| uv | The UV sub-rect for the icon within its atlas, or full-rect when standalone. |
See Also
Section titled “See Also”- struct UvRect
- interface IGameAssets
- namespace Stellar.Abstractions.Services