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Version 2.11.0
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IGameAssets.LoadItemIcon method

Atlas/texture handle for an item’s inventory icon, async-loaded via ZResLoader using the item row’s icon path. Returns null while loading, on failure, or when the item/icon is unknown; uv is the icon’s sub-rect ((0,0,1,1) until resolved).

public object? LoadItemIcon(int itemId, out UvRect uv)
parameter description
itemId The item id (gear pieces share ids with their ItemTable rows).
uv The UV sub-rect for the icon within its atlas, or full-rect when standalone.