IEntityTransforms interface
Toolkit service that reads the live world transform (position + facing) of an arbitrary game entity by id. Backed by the game’s entity manager; reads MUST happen on the main thread (the framework Update tick). Intended for replay/position capture; returns false when the entity is not resolvable (despawned, not loaded, or off-game), leaving the out-parameters at their defaults.
public interface IEntityTransformsMembers
Section titled “Members”| name | description |
|---|---|
| TryGetTransform(…) | Attempts to read the world position and facing of the entity identified by id. Returns false if the entity cannot be resolved this frame (despawned / not loaded / no game); in that case position is Zero and yawDegrees is 0. |
See Also
Section titled “See Also”- namespace Stellar.Abstractions.Services