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Version 2.11.0
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IEntityPortrait.LightPreset property

Portrait light preset: -1 = Scene (environment-lit, no override); 0=EarlyMorning, 1=Morning, 2=HighNoon (default), 3=Sunset, 4=Night. Values map to the game’s baked creature-RT light presets.

public int LightPreset { get; set; }