IEntityPortrait.LightPreset property
Portrait light preset: -1 = Scene (environment-lit, no override); 0=EarlyMorning, 1=Morning, 2=HighNoon (default), 3=Sunset, 4=Night. Values map to the game’s baked creature-RT light presets.
public int LightPreset { get; set; }See Also
Section titled “See Also”- interface IEntityPortrait
- namespace Stellar.Abstractions.Services