ICombatLookup.GetLiveDps method
5-second sliding-window damage-per-second for a damage source (SourceId). Returns 0 for entities that have never been observed as a damage source, or when the source’s last hit fell out of the 5-second window. Aggregated automatically as DamageDealt events flow through — no per-plugin tracking needed.
public long GetLiveDps(EntityId sourceId)See Also
Section titled “See Also”- struct EntityId
- interface ICombatLookup
- namespace Stellar.Abstractions.Services