ICombatEvents interface
Combat event stream. Mirrors the event half of the original mixed combat surface; polled state lives on ICombatSnapshot and per-entity lookups on ICombatLookup. Events always fire on the Unity main thread (drained once per Game.Update postfix).
public interface ICombatEventsMembers
Section titled “Members”| name | description |
|---|---|
| event CombatEventOccurred | Fires on the main (Unity) thread once per game tick during drain. |
See Also
Section titled “See Also”- namespace Stellar.Abstractions.Services