IBossVitals.IsBoss method
Whether the game’s own client currently flags this entity as a boss (ZEntity.IsBoss) — the same flag bossbattle_view.lua gates on. Returns false when the entity isn’t resolvable this frame, which is indistinguishable from “resolvable and not a boss” — callers that need to tell the two apart should corroborate with TryGetBlood or another liveness signal.
public bool IsBoss(EntityId id)| parameter | description |
|---|---|
| id | The entity id to check. |
See Also
Section titled “See Also”- struct EntityId
- interface IBossVitals
- namespace Stellar.Abstractions.Services