One equipped item from social data: which item-config id occupies which slot (no instance rolls — social data carries slot+id only).
public struct GearSlotRef : IEquatable<GearSlotRef>
| parameter |
description |
| Slot |
Equipment slot code (wire EquipNine.slot). |
| EquipId |
Item-config id occupying the slot (resolves name/quality/icon via the item table). |
| name |
description |
| GearSlotRef(…) |
One equipped item from social data: which item-config id occupies which slot (no instance rolls — social data carries slot+id only). |
| EquipId { get; set; } |
Item-config id occupying the slot (resolves name/quality/icon via the item table). |
| Slot { get; set; } |
Equipment slot code (wire EquipNine.slot). |