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Version 2.11.0
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GameTextureElement.Uv property

Optional dynamic UV sub-rect (0..1, bottom-left origin); null = full texture. Both Funcs are invoked every frame while the element is active in the hierarchy (hidden windows/tabs are skipped; a late-loaded icon binds on its first visible frame) — keep them cheap (cache lookups, no allocation).

public Func<UvRect>? Uv { get; set; }