GameTextureElement.Uv property
Optional dynamic UV sub-rect (0..1, bottom-left origin); null = full texture. Both Funcs are invoked every frame while the element is active in the hierarchy (hidden windows/tabs are skipped; a late-loaded icon binds on its first visible frame) — keep them cheap (cache lookups, no allocation).
public Func<UvRect>? Uv { get; set; }See Also
Section titled “See Also”- struct UvRect
- record GameTextureElement
- namespace Stellar.Abstractions.Services