GameTextureElement.Fill property
When true the icon STRETCHES to fill the whole Width×Height box (no aspect-fit letterboxing) — use it to render an icon exactly like a stretched RawImage cell elsewhere (e.g. the meter’s debuff tiles). Default false = aspect-preserving letterbox.
public bool Fill { get; set; }See Also
Section titled “See Also”- record GameTextureElement
- namespace Stellar.Abstractions.Services