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Version 2.11.0
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DragSlotElement constructor

Wraps a grid cell so it can be dragged onto another cell. Key identifies the cell (the CombatMeter uses the flat group*5+slot index). OnDrop fires on the grabbed cell when it is released over a different registered cell, as OnDrop(fromKey, toKey). CanDrag gates the whole interaction (e.g. leader-only); when it returns false the cell neither drags nor accepts drops. While dragging, a dimmed ghost of Child follows the cursor and the hovered target highlights. Renderer-neutral — no IMGUI tokens.

public DragSlotElement(HudElement Child, int Key, Action<int, int> OnDrop,
Func<bool>? CanDrag = null)
parameter description
Child The cell content (e.g. a MeterRowElement).
Key Stable identifier for this cell within its drag group.
OnDrop Callback invoked with (fromKey, toKey) on a valid drop.
CanDrag Optional gate; null means always draggable.