WindowSpec.ZOrder property
Explicit draw-order among Stellar windows: HIGHER draws on top. Default 0. The framework stacks windows by (ZOrder, then Category as a tiebreak — HUD<Tools<Debug — then Id), so a plugin that sets this fully controls where its window sits relative to others regardless of load/mount order; one that leaves it 0 falls back to the category default. Click-away (DismissOnOutsideClick) popups always render above all of these.
public int ZOrder { get; set; }See Also
Section titled “See Also”- record WindowSpec
- namespace Stellar.Abstractions.Domain