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Version 2.11.0
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WindowSpec.ZOrder property

Explicit draw-order among Stellar windows: HIGHER draws on top. Default 0. The framework stacks windows by (ZOrder, then Category as a tiebreak — HUD<Tools<Debug — then Id), so a plugin that sets this fully controls where its window sits relative to others regardless of load/mount order; one that leaves it 0 falls back to the category default. Click-away (DismissOnOutsideClick) popups always render above all of these.

public int ZOrder { get; set; }