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Version 2.11.0
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Position3D structure

World-space position of a game entity. Plain C# struct — intentionally has no Unity dependency so IPlayerState stays in the BCL-only contracts layer.

public struct Position3D
name description
Position3D(…) Constructs a position from its three world-space components.
static Zero { get; } Origin (0, 0, 0) — default / unknown position.
X { get; set; } World-space X (east) coordinate.
Y { get; set; } World-space Y (up / elevation) coordinate.
Z { get; set; } World-space Z (north) coordinate.