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Version 2.11.0
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PartyMember.FastSyncState property

Raw TeamMemberFastSyncData.state (field 6) from the member’s latest fast-sync — a live per-member status signal the game client itself discards (TeamData.UpdateFastSyncData reads only pos/hp/scene). 0 until the first fast-sync. Enum semantics are calibrated empirically (2026-07-17 sync spec, Part A2 — see the calibration notes in the devkit’s docs/recon/); consumers MUST treat unmapped values as “no signal” and fall back to IsOnline / HP-based inference rather than assuming a meaning. Init-only so plugins compiled against older Abstractions keep binary compatibility.

public int FastSyncState { get; set; }