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Version 2.11.0
↓ Get the launcher

EquipNineEntry structure

One equipped slot from the wire’s AttrEquipData (EquipNine): which item id occupies which equipment slot. Names/stats are resolved separately from game-data tables.

public struct EquipNineEntry : IEquatable<EquipNineEntry>
name description
EquipNineEntry(…) One equipped slot from the wire’s AttrEquipData (EquipNine): which item id occupies which equipment slot. Names/stats are resolved separately from game-data tables.
ItemId { get; set; }
Slot { get; set; }