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Version 2.11.0
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DungeonSettlementInfo structure

Settlement (clear/result) summary for a dungeon run, decoded from WorldNtf.SyncDungeonData.settlement. Present only once a run reaches its result screen; until then LastSettlement is null.

public struct DungeonSettlementInfo : IEquatable<DungeonSettlementInfo>
parameter description
PassTimeSeconds Clear time in seconds (DungeonSettlement.pass_time).
MasterModeScore Master-mode MAX/PAR score (DungeonSettlement.master_mode_score, field 5); 0 when not a scored/master run.
TotalScore The ACHIEVED “Total Score” the settlement screen shows (DungeonScore.total_score, field 14); the numerator in the “686/700” pairing. 0 when not a scored run.
name description
DungeonSettlementInfo(…) Settlement (clear/result) summary for a dungeon run, decoded from WorldNtf.SyncDungeonData.settlement. Present only once a run reaches its result screen; until then LastSettlement is null.
MasterModeScore { get; set; } Master-mode MAX/PAR score (DungeonSettlement.master_mode_score, field 5); 0 when not a scored/master run.
PassTimeSeconds { get; set; } Clear time in seconds (DungeonSettlement.pass_time).
TotalScore { get; set; } The ACHIEVED “Total Score” the settlement screen shows (DungeonScore.total_score, field 14); the numerator in the “686/700” pairing. 0 when not a scored run.