ModuleCategory enumeration
Module category as defined by the game’s ModType enum (see lua/ui/model/mod_define.lua: ModType). The game caps the number of equipped modules per category — exceeding the cap triggers a SlotConflict on equip.
public enum ModuleCategoryValues
Section titled “Values”| name | value | description |
|---|---|---|
| Attack | 1 |
Offensive attack-enhancing module slot. |
| Assistant | 2 |
Utility / support module slot. |
| Defend | 3 |
Defensive / mitigation module slot. |
See Also
Section titled “See Also”- namespace Stellar.Abstractions.Domain.Inventory