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Version 2.11.0
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EquippedSet record

Currently equipped module UUIDs keyed by 1-based slot index. The game uses 1..ModSlotMaxCount (see lua/ui/model/mod_define.lua; 4 before patch 3.7, 5 since). Empty slots are ABSENT from the dictionary — callers should check ModuleUuidsBySlot.ContainsKey(slot) rather than expect a nullable value.

public record EquippedSet
name description
EquippedSet(…) Currently equipped module UUIDs keyed by 1-based slot index. The game uses 1..ModSlotMaxCount (see lua/ui/model/mod_define.lua; 4 before patch 3.7, 5 since). Empty slots are ABSENT from the dictionary — callers should check ModuleUuidsBySlot.ContainsKey(slot) rather than expect a nullable value.
ModuleUuidsBySlot { get; set; }