SceneInfo structure
Static data for a single Unity scene entry from the game table.
public struct SceneInfo : IEquatable<SceneInfo>| parameter | description |
|---|---|
| Id | Game-table scene id (also used as CurrentSceneName). |
| Name | Localised scene display name. |
| MapId | Map id this scene belongs to. |
| SceneKind | The scene table’s SceneType value (e.g. world/town/field = 1, instanced dungeon/raid content = 2). |
Public Members
Section titled “Public Members”| name | description |
|---|---|
| SceneInfo(…) | Static data for a single Unity scene entry from the game table. |
| Id { get; set; } | Game-table scene id (also used as CurrentSceneName). |
| MapId { get; set; } | Map id this scene belongs to. |
| Name { get; set; } | Localised scene display name. |
| SceneKind { get; set; } | The scene table’s SceneType value (e.g. world/town/field = 1, instanced dungeon/raid content = 2). |
See Also
Section titled “See Also”- namespace Stellar.Abstractions.Domain.GameData