MonsterInfo.MonsterType property
Numeric monster classification (0=Monster, 1=Elite, 2=Boss). Mirrors EMonsterType from the zproto enum. MonsterRank is empty for all table rows and must not be used for classification — use this field instead.
public int MonsterType { get; set; }See Also
Section titled “See Also”- struct MonsterInfo
- namespace Stellar.Abstractions.Domain.GameData