Static data for a single item from the game table.
public struct ItemInfo : IEquatable<ItemInfo>
| parameter |
description |
| Id |
Game-table item id. |
| Name |
Localised item display name. |
| Description |
Localised item description text. |
| IconPath |
Addressable path for the item’s icon sprite. |
| Quality |
Quality tier (higher = rarer). |
| Kind |
Item category. |
| GroupId |
Item group id used to cluster stackable / related items. |
| name |
description |
| ItemInfo(…) |
Static data for a single item from the game table. |
| Description { get; set; } |
Localised item description text. |
| GroupId { get; set; } |
Item group id used to cluster stackable / related items. |
| IconPath { get; set; } |
Addressable path for the item’s icon sprite. |
| Id { get; set; } |
Game-table item id. |
| Kind { get; set; } |
Item category. |
| Name { get; set; } |
Localised item display name. |
| Quality { get; set; } |
Quality tier (higher = rarer). |