ImagineCooldownCalc.Recharge constructor
Result of Update for one key this tick.
public Recharge(bool Active, int ToFullMs, int ChargesAvailable, float FullFraction)| parameter | description |
|---|---|
| Active | True while not fully charged (show a tile); false when full (hide). |
| ToFullMs | Milliseconds until ALL charges are back (counts down continuously across charges). |
| ChargesAvailable | Inferred charges currently usable (0..max). |
| FullFraction | Progress toward full, 0..1 (1 = full) — for a fill bar / radial sweep. |
See Also
Section titled “See Also”- struct Recharge
- namespace Stellar.Abstractions.Domain.GameData